![]() ![]() You should be able to, since you can put it on the stack, then activate the spheres' abilities as mana abilities while also drawing cards to enable Kydele. Kydele, Chosen of Kruphix + Chromatic Spheres - can't cast Reality Smasher with Kydele and three or more Chromatic Spheres in play. Old issue: #5150 Currently, the following have been reported: Still Bugged: Bugged Combos:Īll of these will be very hard to calculate due the dynamic mana ability side effects or conditional combinations going on, and should probably remove hard stops if in play. See also: related issue #6684 for extended discussion. ![]() If you're reporting a card with this kind of issue, please include a screenshot of the battlefield if possible - if not, list the spell you were trying to cast along with all the available mana sources you were trying to use to cast it. Most of these will likely be spells with cost reductions where you can afford the reduced version but not the full version, or where your mana sources are somehow weird (conditional moxen, Channel, spirit guides, creatures that generate variable amounts of mana, etc). If a one-shot effect instructs you to cast Curtain of Light outside of combat, you cannot do so, because Curtain of Light's ability explicitly restricts when you can cast it.This is a thread for any spells that you are unable to cast despite having the mana to pay for them. Curtain of Light has the textĬast this spell only during combat after blockers are declared. A continuous "you may cast" effect, on the other hand, allows you to cast a spell within its duration, but it's not giving you any new permission to cast it at a specific time so you can still only cast it when you would normally be able to cast that kind of spell.įor contrast, you do still have to obey actual timing restrictions. A one-shot "you may cast" effect instructs you to cast the spell at another specific time: while that effect is resolving. The rule permits you to cast creature spells at specific times, but it does not prohibit you from casting the spells at other times. Casting a creature as a spell uses the stack. For example, rule 302.1 saysĪ player who has priority may cast a creature card from their hand during a main phase of their turn when the stack is empty. The reason you can ignore standard timing restrictions only with the one-shot version of this effect is that they are not really timing restrictions, they are timing permissions. Otherwise it is a one-shot effect.Īny other "you may cast" effect is a continuous effect. If the instruction is on a spell or in an activated or triggered ability, then it is a continuous effect if it has a duration ("this turn", "until end of turn", "as long as remains exiled", etc). The rule for determining what kind of effect a "you may cast" instruction is is actually pretty simple: If it's a continuous effect, those timing restrictions do apply. If it is a one-shot effect, you cast the spell immediately, and standard type-based timing restrictions do not apply. The phrase "you may cast" appears in both of those effects. There are two main kinds of effects, one-shot effects and continuous effects. If a spell or ability grants you permission to cast another spell, it will have left the stack by the time you recieve priority to cast that spell and will not be a legal target. While technically a legal target, you will not be able to actually copy the original spell or ability. ![]() If a spell or ability instructs you to cast another spell as part of its resolution, it will be on the stack while the other spell is being cast, however, it will have left the stack by the time that spell resolves. Phase any time he or she has priority and the stack is empty. A player may cast a noninstant spell during his or her main The player with priority may cast spells,Īctivate abilities, and take special actions.ġ16.1a A player may cast an instant spell any time he or she has priority. Unless a spell or ability is instructing a player to take an action, which player can take actions at any given time is determinedīy a system of priority. You may do so until the effect ends, but must follow the usual timing restrictions (116.1a).ġ16.1. an opponents Teferi, Time Raveler would prevent you from casting it)Įmry, Lurker of the Loch creates a continuous effect that gives you permission to cast the card upon resolutuion. This is the case exempted by 116.1 and therefore ignores the timing restrictions given by the game rules (see 116.1a), but is still subject to timing restrictions imposed by game objects (e.g. While these effects look similar, there is a key difference between the two:ĭescendants' Path instructs you to cast the card as part of the effect's resolution. ![]()
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